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KLAMarine said:
Nuvendil said:

Honestly, that's not even speculation worth having because the logic goes both ways anyway.  How many people only bought it because they watched the first, say, 2 hours on Twitch and were so wowed by the game they wanted to play it themselves?  We can't know either, but both are equally likely and therefore the risk and reward are both basically balanced out on the Let's Play front.  And I would say that few people with any intention of buying a game would spoil the whole game's story on YouTube and not buy it.  I'm watched large patches of games I never once considered buying before, won't buy now.  Cause I was never interested in it, I was interested in either hearing the review/impressions/whatever for purely curiosity reasons or because I thought it would be funny to watch, even if I would hate to play.  Games I intend to buy I don't watch nearly as much cause guess what?  I don't want to spoil them. 

This is when you gotta actually start looking at hard numbers: what were Nintendo's software sales before and after the start of their YouTube policies?

 

Nintendo knows and I assume if there was no clear impact, I can see their YouTube policies not changing much.

I know this: before the Content ID system and Nintendo's use of it became a thing, we were in the Wii era with great sales for Nintendo.  There have been good sales and bad sales for games during this period as in all periods for all companies.  I guarantee you the policies haven't helped, it's only limited exposure.  If I were to guess, Nintendo does this purely to get the money from the videos simply because they can.  In a company that is fairly compartmentalized, it's entirely possible that a large part of the company doesn't even know about the policies unless someone directly challenges them on it. 

Also, let me point out that what Nintendo does limits the potential community aspect that has helped some game franchises swell in size.  The Elder Scrolls is a great example of how fan generated content -  mods, videos, etc - has helped that franchise spread to a massive 20 million audience.  That's very hard for Nintendo with their conduct.