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Imaginedvl said:
DonFerrari said:
       

So explain how Halo 3 sold like double Halo 5 in a smaller userbase or that Splatoon sold more than both with smaller userbase? My agenda is to show that userbase isn't the most relevant part, and could even be used to show how weaker Halo is... from being the console that made people buy original Xbox (tremendous attach ratio) to the sw that broke records for Xbox 1st party on X360 (on a smaller userbase than on X1) to now not being able to push consoles and have people using excuses that it didn't sold better than UC4 because of userbase (comparing to Uncharted averaging 7M on PS3 85M userbase so PS4 already close to it on half the userbase).

So we see a franchise growing weaker and another growing stronger, but you want to dismiss all that due to different userbase... funny enough on several NPDs when X1 version of games sold significantly better than PS4 version you were probably dormant right?

Now you are becoming a bit silly :)

But I get it; instead of sticking to the topic which is Halo 5 sales vers Uncharted 4 sales, your agenda is to prove that Halo 5 is not doing as good as Halo 3. Good good. Whatever floats your boat. Also, I hope you understand that being able to barely beat Halo 5 with double userbase + the fact that Halo 5 is selling less than Halo 3 is even worse for that Sony exclusives right?

Anyway I will stick on the main OP and talk about what matters UC4 vers Halo 5 sales.

Just one more time:

Play Station Four user base = Xbox One user base X 2
VGChartz numbers for UC4 = Halo 5 = 4.2m

No matter what are the other "very relevant parts" if we listen to you; if the Xbox One would have the same userbase than the Play Station Four; Halo 5 would be way higher than Uncharted 4. So proportionnaly; Halo 5 has the best attach rate (double actually) so still do not understand why you can even argue with that.

Yes, maybe I'm silly for not looking at the same glasses as you or using only the data that would prove me right.

coolbeans said:
DonFerrari said:

That is shipped to customer, already been debunked dozen of times in this thread alone. But if you want to believe their PR ok, it just contradicts the estimative of 25-30% digital sales pushing it over 50% which would be another mistake... but if that will make you happy go with it.

I didn't say it wasn't so you're not really rebutting my response.  But if you want to jump the gun with...whatever nonsense you're bringing up do what makes you happy.

So if you aren't meaning those are sold numbers how do you want to compare it to sold numbers.

Azzanation said:

So a game outsells another game with twice the User base is amazing results?
You know what's amazing, Halo 5 selling the same as Uncharted 4 with half the user base. < That's what people should be looking at.
Besides Halo 5 has sold over 5m units, I doubt or will be shocked if UC4 has sold more digital copies than Halo 5.

I love when people dont look into the reasons to why. Twice the market you would hope to out sell your competitor. Halo 5 would have sold more copies on the PS4 than the XB1 so either way these comparisons mean nothing.

My question is, why arent we comparing total sales? (Digital) Sounds abit odd espeacilly since Halo 5 has sold more than UC4 lifetime.  

Yes, talk about not looking at reasons why.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."