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Aura7541 said:
                                        

DonFerrari's main argument is that the relationship between software sales and userbase is not 1 to 1. It is on topic because you keep using the userbase to support your argument.

Here's another counterargument that Don hasn't brought up. Looking at Halo 3, Reach, and 4's sales, the size of the 360's userbase did not have much bearing on the games' sales. In fact, Halo 3 sold the most out of those three entries and yet, it was the first Halo to release on the 360. If you want to use the attach rate argument, then you're going to have to apply the same standard to Halo 3, Reach, and 4. When Reach released, the 360 userbase was twice as large than it was when Halo 3 came out. However, it sold less than Halo 3, so the attach rate is less than half. When Halo 4 came out, the 360 userbase was even larger, over 3x the userbase when Reach came out. However, it sold about the same as Reach. So did Halo 4 flop because its attach rate is less than a third of Reach's whose attach rate is half of Halo 3's?

At that point, attach rate means squat. And why is that? Because the relationship between software sales and userbase is not linear. Eventually, you will hit an asymptote. If you graph the relationship between these two variables with the userbase as the independent variable and software sales as the dependent variable, it's less of this:

And more like this:


Yes I understand perfectly that it is not a 1:1 ratio (userbase vs sales) but if you look at Normchacho numbers (2.27 sales rate to a 1.90 userbase ratio); it is just not close to what he is arguing (DanFerari).

I agreed already that Uncharted 4 is performing well and we can check in the future and see where it will be for the same time frame but I still believe having almost a double userbase is the main factor for now; esp. for a game like Uncharted 4.

Double userbase = more sales, more visibility etc.
Of you course we should expect more sales from that (assuming the game is a quality one and in the same category (AAA))

Halo being in the decline IS a factor for Halo not selling as well as previous iterration maybe and nobody is arguing that but this is not the reason why Uncharted 4 managed to sale as much so far.