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superchunk said:

You are ignoring the reason why MSony went to x86. THe CPU/GPU won't be significantly different architecture. It will be more powerful, yes but still within the family. Same as mobile.

Mobile has signifanct increases in power over 4 to 5 years (about a console generation), yet they still support the same apps, OS, etc. PS5 will be the same. Look at the Scropio. It has a significant jump in power compared to XboxOne, some have even argued its more like a generational change. Yet, it will run the same OS and games.

People are not thinking big enough about these consoles. Sony standardized their controller many generations ago and with PS4 they are standardizing on their OS and architecture. PS4 launched in 2013, first minor revision three years later, next revision (PS5) will be two/three years after that with new GPU.

Don't get caught up on my usage of the word skinned. That is just a plastic box and is meaningless. Think about lessons to be learned from mobile/pc markets in hardware (Sony is fundamentally an electronics company), think about the software they've put out with PS4 (psvue, vc-like capability, etc). This is standardization. PS4Pro is proof of their intent on incremental mobile-like hardware revisions. Sure, at some point they will call it a "next-gen" with a PS5. But that is no different than iPhone calling their versions 4, then 4s, then 5, etc. Just a new skin with incrementally more powerful hardware. Usage of the word "next-gen" at this point is just for marketing. There will no longer be generational differences in terms of software support. (for MSony)

Even on mobiles, certain types of support get dropped. For instance, certain older iPhones cannot upgrade to iOS 10 and thus, cannot use apps that can only be used in iOS 10. Similar thing applies to the CPU and GPU, especially the latter. At some point, developers drop support for certain CPUs and GPUs because they are too out of date.

The reason why some people argue that the Scorpio is a next-gen system is because the magnitude of difference between the XB1 and Scorpio is greater than that between the PS4 and Pro. We have absolutely no idea what its specs are and you can play VR games on the Scorpio, but not on the XB1. Meanwhile, you can use PSVR on either the PS4 or the Pro. These are significant differences between how Sony and Microsoft handle the Pro and Scorpio, respectively.

I'm afraid you're missing the point on what the Pro purports to be: a more powerful PS4 that developers can take advantage of without spending so much effort on the modifications in graphical/technical performance. I came to this conclusion because Mark Cerny emphasized the ease of modifying games for the Pro. Your claims that the Pro is proof on the intent of incremental hardware revisions is nothing more than an empty assertion because an incremental business model will not allow for such ease of use for the developers.

The PS5 will definitely not use Jaguar for its CPU. It might end up having a larger RAM pool of a different type like GDDR5X or HBM2. The GPU may have a different architecture that has certain capabilities that previous GPUs do not have. At that point, the developers will need to put in more effort in order to take advantage of the PS5's technology because the difference in configuration between the PS5 and PS4 Pro will be much greater than that between the PS4 Pro and the PS4, even though all three use x86.