| Shadow1980 said: What else did the 360 & PS3 really bring over PS2 & Xbox? Online play and hard drives were already getting started in Gen 6, even if they weren't standard yet. Pretty much all of the genres we play were already there in Gen 6, and most were in Gen 5 (Gen 6 mainly brought us big open-world games like GTA, but even then there were much earlier examples of games with open-world elements). Last time there was ever anything that really, truly, changed video games on a fundamental level was the switch from 2D sprite-based graphics to full 3D polygon-based graphics. We'll never see anything like that again. That lack of a truly fundamental shift in the nature of games has not made any generation before or after Gen 5 pointless. Also, the Pro and Scorpio are more akin to the leap from the 3DS to the New 3DS. It's nowhere close to being a generational leap. The GPUs for both may be considerably more powerful than the base model PS4 & XBO, but they're both going to be the same platform and sharing all (or nearly all) of the same games. All that extra GPU power is going to 4K, HDR, and VR (and maybe improved framerates/resolution for those not playing on 4K TVs). The idea that either machine is anything remotely similar to being "next-gen" is laughable. Meanwhile, the PS4 & XBO are a definite generational leap from the PS3 & 360. The games not only look far better, they also usually run at better resolutions and sometimes even higher framerates. As an example, I just went from finishing Gears of War 3 a few weeks ago, and I'm currently playing Gears 4. Well, Gears 4 puts any of the 360 Gears games to shame. They're not even in the same ball park in terms of visuals. And even though Gears 4's single-player runs at 30 FPS, it's a really damn smooth and steady 30. Same for Uncharted 4 vs. every 7th-gen game. You could maybe argue that this generation wasn't as big of a leap as others before it, but nobody can seriously argue that it's not a true generational leap. The Pro and Scorpio are just marginal improvements that exist mainly to take advantage of advances in display tech and the first serious, commercially-viable VR machines. I think once we see the inevitable PlayStation 5, we'll see something that is most certainly a generational leap beyond the PS4. |
You're focusing on the inremental changes to games due to increased in hardware resources. This will be the same as games are made on PS4Pro and Scorpio when compared to how they run on PS4/XboxOne, respectively. Its all just scaling at this point. When PS5 launches, it will over new PS5 labelled games that will be the same game running on PS4Pro, just scaled, no different than PS4Pro to PS4.
Just as my 5 year old phone has trouble running the latest OS/Apps, PS4 (5yrs old at least) will have trouble/not supported when PS5 launches. But, the PS4Pro will work fine. NAmes and generations are marketing.
PS4/Xbo are both 8core jaguar chips with <2TB GPUs on older AMD architectures.
PS4Pro and Scorpio will be on more powerful 8 core CPUs with 4 to 6TB GPUs on latest (polaris) architectures.
PS5/Next Box will be on more powerful n-core CPUs with 10-12TB GPUs on latest architectures at that time. Marketing will focus on "next-gen", but the games, the games will run on the last revisions and the new. The OS will be the same base with prettier UX and some new features.
This formula is exactly what mobile has done and it is exactly why MSony shifted to x86 and why Nintendo went to ARM. (what I said would happen back in like 2010... just missed on Nintendo but hit home on MSony)







