Ganoncrotch said:
Yeah I get you, it's not about install base when you are planning the sales to include the system. Also seems that a lot of people traded their copies in if you look at a place like CEX here you can find Halo 5 for €15, but something which launched earlier than it in The Master Chief collection holds value at €20 preowned just because I guess people are more likely to retain the game with the bigger amount of campaign to go back to rather than just hold onto 5 for its campaign/multiplayer. https://ie.webuy.com/product.php?sku=885370929522 https://ie.webuy.com/product.php?sku=885370863932 People selling your game to these shops soon after launch really hurts more new sales since you just get the launch copies of it floating around and fulfilling peoples desire to buy and play the game. |
That's a little sad that a collection holds more value on used market, but not only it have more content but probably have a higher place on gamers hearts and minds. Besides if it sold more, there would be more used copies and therefore probably lower price.
Hynad said:
That puts the cliché excuse you used to shame, an illustrates that install base size isn't the be all end all of a game sales. |
Unless it's needed later on a different thread.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







