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This really only matters when thinking about retrofitting PS4pro support into older games. Going forward a PS4pro mode or "settings" will be built right along with the game at the engine design level.

It's kinda like the PC, right off the bat the option(s) are there to either increase rez, AA/Type of AA, AF....etc. You basically have all these toggles that you put on or of or to high or low with the trade off being your framerate. With the Pro, all those things are basically manager by the dev....

anyways, I don't see this being too much of a hassle, being that the devs already have the material on the PC, it's just about ironing down a configuration for the PS4pro mode.