Zekkyou said:
In this instance, it likely wouldn't run at a native 4k on the Scorpio either. The Scorpio should be able to hit a native 4k functionally always with 1080p X1 settings, and fairly consistently with 1080p PS4 settings, but anything running at sub-900p on the X1, or sub-1080p on the PS4 (which TF2 does; last i checked it's 720p on the X1, and 900p on the PS4) is going to present a significant challenge. Looking at the X1 to Scorpio; we're talking about 4.6x more tflops, but 9x the resolution. The Scorpio's tflops are going to have to be worth considerably more than the X1's to pull it off. |
Again, a tf number is telling you next to nothing in terms of real world applications as no application will ever compute that much to reach these numbers.
I went through this in the beginning of this gen and still do. Computers are complex systems with many components relying on each other and they have to work together to get something on a screen.
Add to that that different games have different demand on the computing systems so there isn't even a remote rule of thumb.
Additionally expect a new generation of the gpu meaning a different uarch underneath, being more efficient at computing.








