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ManUtdFan said:
Ganoncrotch said:

In your post you say framerate and resolution are more important than any other effect, that isn't right at all,  my pc right now could play games at 16k resolution at 120fps providing I had the draw distance of gpolice from the psone (about 2meters in front of your ship)  of course no one in their right mind would take that over a 1080/60 game which is functional as a game?  Surely? 

Your speaking of 16k resolution and 120fps, is like the audiophile argument positing 24 bit 192 khz audio as superior to 16 bit 44.1 khz. It's a falsehood based on an erroneous premise, that higher numbers always equal better performance. It really comes down to what the human eye or ear can perceive.

Regarding graphics, my subjective opinion in order of priority:

1) high frame rate, preferably locked over variable/dynamic

2) high resolution

3) texture detail, number of triangles, anisotropic filtering, anti-aliasing

4) wankathon effects e.g. lighting, shadows 

What I am saying to you is there is no point in having the upper 2 on this list if the 3rd is just completely ignored though, you can have a 4k game running at 60fps but with starfox esque graphics from the SNES as the number of triangles and texture detail are down on the priorities, for a game to look its best imo you always need a smooth balance of all of the above, I would equally think that a game with perfect looking textures and AA would look completely wrong without correct lighting and shadows to it, would ruin the whole effect of what is being displayed.

I would see your view being equal to someone who suggests the only thing which matters about a painting is the canvas which is used being of a certain size and quality, regardless of if a child were to use crayons to scribble on it, would still be a fine painting because of it's size and image quality.



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