By using this site, you agree to our Privacy Policy and our Terms of Use. Close
GhaudePhaede010 said:
SonytendoAmiibo said:
The OP's point of consumers not wanting full home console experiences on the go is a good one. Here is a perfect example. Activision made the last two Skylanders games full experiences on tablets. They bombed. This years Skylanders game has a mobile app that is a perfect companion to the console game, letting you create Skylanders on the go. Smaller more mobilecentric experience on a mobile device is a better decision.

Are you serious? Games like Pokemon, Monster Hunter, any jrpg, Super Smash Bros., Kid Icarus, Street Fighter, and countless other 3DS titles completely spoil your, "point" here.

People do like home console experiences on the go. Your mindset is primitive. There was a time when people said home consoles should not mirror the big brother arcade experiences because nobody would want that. Looking back, home consoles mimicking arcades was the natural evolution and now hand held mimicking home console experiences should be seen as the next natural evolutionary step.

The fact that hand held/mobile gaming can do companion softwareis a great bonus but there are people that want the same home experiences when they are on the go. The PSP and PSVita sold on the premise of being closer to home console experiences and even though PSVita was not a success, there is obviously a market (a good sized one at that) for home console titles on the go.

10M vs 60M is the good market for console on the go?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."