GhaudePhaede010 said:
Are you serious? Games like Pokemon, Monster Hunter, any jrpg, Super Smash Bros., Kid Icarus, Street Fighter, and countless other 3DS titles completely spoil your, "point" here. People do like home console experiences on the go. Your mindset is primitive. There was a time when people said home consoles should not mirror the big brother arcade experiences because nobody would want that. Looking back, home consoles mimicking arcades was the natural evolution and now hand held mimicking home console experiences should be seen as the next natural evolutionary step. The fact that hand held/mobile gaming can do companion softwareis a great bonus but there are people that want the same home experiences when they are on the go. The PSP and PSVita sold on the premise of being closer to home console experiences and even though PSVita was not a success, there is obviously a market (a good sized one at that) for home console titles on the go. |
10M vs 60M is the good market for console on the go?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







