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Areaz32 said:
DonFerrari said:

No it isn't, the point here is that on PS4 and X1 a 16bits would occupy almost the same "space" as 32 so there wasn't much gain, so some twiking were made and now they basically can double (instead of a small gain) the processing when using 16bits when possible.

Actually the 16 bit operation would occupy the entire register. In other words you wouldn't gain anything by using it other than maybe save a tiny tiny tiny amount of ram space.

Yes, that's what I heard... so comparing against PS4 or X1 it is certainly a gain... against Scorpio, Switch or PC I don't know, probably not. But some people dismiss things without even looking at it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."