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DonFerrari said:
Netyaroze said:

16 bit floating operations require less power then 32 or 64 bits thats not a secret and is true for GPus in general. Look at FP 16 peformance on nvidia gpus. This is not anything exclusive to the PS4

No it isn't, the point here is that on PS4 and X1 a 16bits would occupy almost the same "space" as 32 so there wasn't much gain, so some twiking were made and now they basically can double (instead of a small gain) the processing when using 16bits when possible.

Actually the 16 bit operation would occupy the entire register. In other words you wouldn't gain anything by using it other than maybe save a tiny tiny tiny amount of ram space.