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Netyaroze said:

16 bit floating operations require less power then 32 or 64 bits thats not a secret and is true for GPus in general. Look at FP 16 peformance on nvidia gpus. This is not anything exclusive to the PS4

No it isn't, the point here is that on PS4 and X1 a 16bits would occupy almost the same "space" as 32 so there wasn't much gain, so some twiking were made and now they basically can double (instead of a small gain) the processing when using 16bits when possible.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."