| Netyaroze said: 16 bit floating operations require less power then 32 or 64 bits thats not a secret and is true for GPus in general. Look at FP 16 peformance on nvidia gpus. This is not anything exclusive to the PS4 |
No it isn't, the point here is that on PS4 and X1 a 16bits would occupy almost the same "space" as 32 so there wasn't much gain, so some twiking were made and now they basically can double (instead of a small gain) the processing when using 16bits when possible.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







