| Vodacixi said: I don't know much about graphics, teraflops and those things, so if any of you could enlighten me... Let's say Nintendo Switch is about half Xbox One in terms of specs. Xbox One games often target 900p with 30/60fps, and even some times, they manage to hit the 1080p milestone. For what I've read from Nvida and the fact that Unreal Engine 4 will be a thing on Switch, it looks like the console will be able to do the same things a modern console can do, only in lower scale (resolution, quality textures/lightning...) So, my question is: if NS is about half Xbox One... how plausible would be for it to have the same games at maybe a lower resolution and some cutting here and there? Would it be easy for a developer to do that or it would be another Wii U situation where the difference in raw power and architecture would simply make it too difficult to port anything from PS4/One? And finally: is it possible for the NS to make its games run better in general (framerate and resolution) when docked due to having external power? |
It's surely possible to port games on the NS (but the weaker the console is, the harder the port is). The question is : is it worth it? Third party games don't sell on Nintendo home consoles. And a PS4/Xbox One version is enough to sell your game to more than 70M players (possibly 80M when the NS will release). Why would they spend time and money if the Switch's version of the games represents something like 5-10% of the sales? Big Japanese developers supported even the XBox One at the beginning of the generation, and after some 80/20 sales ratio between the PS4 and XBox One versions of their games, their future games will unsurprisingly be PS4 only. The NS could really suffer from the same thing from third party developers. If it's not worth it, they won't do it.







