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I don't know much about graphics, teraflops and those things, so if any of you could enlighten me...

Let's say Nintendo Switch is about half Xbox One in terms of specs. Xbox One games often target 900p with 30/60fps, and even some times, they manage to hit the 1080p milestone.

For what I've read from Nvida and the fact that Unreal Engine 4 will be a thing on Switch, it looks like the console will be able to do the same things a modern console can do, only in lower scale (resolution, quality textures/lightning...)

So, my question is: if NS is about half Xbox One... how plausible would be for it to have the same games at maybe a lower resolution and some cutting here and there? Would it be easy for a developer to do that or it would be another Wii U situation where the difference in raw power and architecture would simply make it too difficult to port anything from PS4/One? And finally: is it possible for the NS to make its games run better in general (framerate and resolution) when docked due to having external power?