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Nuvendil said:

I can see the improvements, especially the lighting and effects have a marked improvement.  Very similar art style though and I agree, 3D World is very pretty.  

What I would love to see is levels that are open, but rather than just explorable levels like in Galaxy, have levels with multiple paths accessible via power ups you get that are non-contextual like in 3D World.  THAT would be awesome.  So instead of having a bee suit level and an ice power level, you have a path the Cat Suit can take you on, a path the Fire Flower can access, and so on.  That would be awesome.  Also, I don't mind the star finding in 3D World.  I think they ballanced it really well so you didn't need too many to keep moving on and finding the minimum was pretty easy but finding the additionals was a real challenge.  

Hm. Yeah I guess I wouldn't mind like branching linear paths per level, but I would want them to be careful with that. Levels like that encourage Nintendo to recycle levels, which is my absolute least favorite thing about 3D Mario games. And when I was talking about finding stars, I was specifically talking about Mario 64 and Galaxy where they recycle levels by hiding stars in different places. I absolutely love the way they are implemented in SM3DW, because it's basically a dynamic difficulty option.