thismeintiel said:
We'll just have to wait and see how the real Mario game comes out. Could be Zelda Wii U all over again. Also, I'm hoping that is just a mock up and not the real game, because watching the footage, it screams runner game, not a real Mario. I mean they have the hearts from Zelda and the rings from Sonic, and Mario constantly has a cloud of smoke behind him. There's also little hint of a open world to explore, just a path with possibly 3 paths to run down. That is not what I want from a Mario game. |
I don't even think it looks better, honestly. It looks exactly the same to me.
Not that that matters. SM3DW is beautiful.
The game very obviously taking level design inspiration straight from SM3DW, which is awesome because SM3DW and SM3DL are the first non-2D Mario games to get Mario's level design 100% perfect. They're pretty clearly linear, which I think is good because Mario games are supposed to be linear in level design. Zelda is where you're supposed to explore an open world, not Mario. Literally all I want from this game when it comes to level design is for it to be SM3DW with a fully controllable camera. Only then will it be the first truly faithful 3D Mario game.
I'm totally down for fully explorable hub worlds, even going as far as to say that I'd want one for each of the 8+ worlds, but when it comes to actual levels, I want them to be linear as a mofo and focused purely on fun, straightforward, challenging, gimmicky platforming. No chasing penguins. No collecting hidden stars. Run and jump from Point A to Point B without dying and without unneccessary deviations or distractions. That's it.









