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Hynad said:
Pemalite said:

Did you even bother to read the article? They were quoting Cerny.

And I disagree on the differences between 900P and 1080P being larger than Checkerboard (I.E. Two 1080P/900P frames to simulate higher resolutions.)
It's a stop gap measure because the hardware isn't capable enough for 4k, it's as simple as that.

This isn't a quote from Cerny: 

"He's not exaggerating here either. In a demo this week, he pulled up a scene in Days Gone on two separate Pros and 4K televisions, one of them natively rendered and the other checkerboard upscaled. The images were nearly indistinguishable: The native game was slightly more saturated and the textures in the grass were clearly resolved while the checkerboard grass shimmered slightly in the breeze. However, from three or four feet away, it was nigh impossible to see a difference."

https://www.engadget.com/2016/10/20/ps4-pro-mark-cerny-interview-hardware/

Did you bother to read the article? =P

Did you read the Paragraph just before that one? They were quoting Cerny and basing the following Paragraph on his thoughts from the one prior, they even started the new Paragraph recognizing that when they state "He's not exaggerating here either".
Cerny quotes are all through the Article.



GribbleGrunger said:

It was Engadget saying that. And the Pro is capable of native 4K.

The Regular PS4 was capable of native 4k thanks to it's HDMI 1.4 interface, albeit limited to 30hz.
Doesn't mean AAA games will be rendered at that resolution, the Playstation 4 Pro simply doesn't have the hardware capability to achieve it.
I doubt even Scorpio will, but I'll wait and see how that plays out.



--::{PC Gaming Master Race}::--