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Arkaign said:
Ugh.

There are realities with die size, architecture, process node, power consumption/heat dissipation, memory bandwidth, and bus/PCB fundamentals that are basically inescapable.

At 14nm, regardless of Tegra revision, and 20W being a pipe dream (more likely 8-12W, otherwise heat would be obscene, and the battery would die rapidly), this thing will come out about 1/3rd to 1/2 of Xbox One performance with some significant drawbacks such as memory bandwidth.

What does this mean? On the tablet's 720P display, you SHOULD be able to run ports of X1/PS4 titles at 540P for demanding titles, and 720P for less demanding titles, upscaling when necessary. Because of low memory size, textures will probably take a hit as well should they try to do major multiplats.

This will be MORE than fine for a handheld. Undoubtedly the best-looking handheld gaming ever made. However, if a game like BF1 is ~50GB, how does that fit on their carts? If there is a 20GB DLC, will that be feasible?

And more importantly, with specs like these, AAA multiplats will look terrible on a big screen. 540P upscaled to 1080p? Ugh.

Nintendo 1st party games like Zelda/Kart/Mario? Well yeah, those will look fine, somewhere around WiiU power or close to it is enough for those games.

Remember, the dock can supply more than 12W and the platform does seem to have heat vents (implying active cooling.) 540p - 720p on the go, and 720p-1080p on the big screen could be a possibility.

As for carts, 64 GB (non-rewritable) carts exist.