sc94597 on 22 October 2016
| Arkaign said: Ugh. There are realities with die size, architecture, process node, power consumption/heat dissipation, memory bandwidth, and bus/PCB fundamentals that are basically inescapable. At 14nm, regardless of Tegra revision, and 20W being a pipe dream (more likely 8-12W, otherwise heat would be obscene, and the battery would die rapidly), this thing will come out about 1/3rd to 1/2 of Xbox One performance with some significant drawbacks such as memory bandwidth. What does this mean? On the tablet's 720P display, you SHOULD be able to run ports of X1/PS4 titles at 540P for demanding titles, and 720P for less demanding titles, upscaling when necessary. Because of low memory size, textures will probably take a hit as well should they try to do major multiplats. This will be MORE than fine for a handheld. Undoubtedly the best-looking handheld gaming ever made. However, if a game like BF1 is ~50GB, how does that fit on their carts? If there is a 20GB DLC, will that be feasible? And more importantly, with specs like these, AAA multiplats will look terrible on a big screen. 540P upscaled to 1080p? Ugh. Nintendo 1st party games like Zelda/Kart/Mario? Well yeah, those will look fine, somewhere around WiiU power or close to it is enough for those games. |
Remember, the dock can supply more than 12W and the platform does seem to have heat vents (implying active cooling.) 540p - 720p on the go, and 720p-1080p on the big screen could be a possibility.
As for carts, 64 GB (non-rewritable) carts exist.







