fatslob-:O said:
You may see it that way but most AAA graphics/engine programmers would be hard pressed to agree with you. AI is a low hanging fruit and there's more to a next generation game design than bigger vs linear argument than you seem to imply and as far as physics go while BotW has been chasing Far Cry 2's rigid body and fire propagation system, PS4/X1 ushered in an era of GPU accelerated physics. FWIW, Elite: dangerous, No Man's Sky and Minecraft(!) are arguably bigger games since they have procedurally generated worlds. |
Did you really just compare three sandbox games with no plot to a Zelda game just to say they have a bigger world? I think we are done here lol.