Arkaign said:
I'm a big hardware guy who lives in Texas, and have friends that worked in semiconductor since the 1980s (AMD and TI). What you're saying is 200% correct. Even with 14nm and the MOST optimistic side of the potential reality in performance ceiling, with Nintendo going on the side of a hot/loud tablet at 20W (LOL), this would still fall far under OG Xbox 1, and memory would massively limit things to boot. Take Frostbite Games for example, if Scorpio does turn out to have 6TF and much faster memory, then a hypothetical Battlefront 2017 would probably line up like this : Scorpio : 4K Native PS4 Pro : 4K Checkerboard PS4 OG : 900P X1 OG : 720P NS : 480P and much lower textures/draw distance People need to go back and look at the Mario game in the trailer. We know it's a new game, and well, it looks like great fun, but it looks like WiiU level at best. The Skyrim footage looks like it's just playing a generic placeholder video, but there's a funny history with handheld Elder Scrolls : https://www.youtube.com/watch?v=HrWtz7M_OHc At the end of the day if the NS can't play third party AAA tentpole titles because they either aren't ported, or run like crap, this is simply going to be another niche system. And if it's expensive, it will outright fail. It really needs $199 or less to be a potential hit. $249 will be maybe GC numbers lifetime. $299 will be courting disaster, and anything north of that and it's getting close to virtual boy levels. |
Really appreciate for your input.
With your expertise, can you help explain or phrase this better for us commoners, from the official nvidia blog:
https://blogs.nvidia.com/blog/2016/10/20/nintendo-switch/
"NVIDIA additionally created new gaming APIs to fully harness this performance. The newest API, NVN, was built specifically to bring lightweight, fast gaming to the masses."
Does "lightweight, fast gaming" mean mobile(ie android) versions of games?








