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Shiken said:
potato_hamster said:

This is absolutely ridiculous. From an objective point of view in terms of capability, you can do FAR more on a PS4 than you can on a Wii U. Who says I was just talking about graphical fidelity? Maybe you should look into Uncharted's engine, and how "to the metal" it is,allowing it to get more out of the PS4 than most developers could ever dream of. In fact members of Naughty Dog's team regularly consult on behalf of Sony to help other developers better optimize their games. On top of that, Uncharted 4's physics, AI and animation systems, and how they're some of the most advanced systems ever made for a video game. Don't make assumptions.

The Wii U flat out 100% could not run Uncharted 4. Don't kid yourself. The PS4's memory bandwith is over 7 times larger than the Wii U's. That allows you to do far more complex calculations of every sort for any purpose, and all of it would have to be pared down significantly to get the Wii U's version of Uncharted 4 besides scaling back the anti-aliasing, and simpliying some shaders. That's a fact.

You underestimate the talent at Naughtydog, as I am sure they could squeeze more out of the WiiU a non-developer like you or I could dream of.  😉

To be quite frank, Nintendo's teams have continuously demonstrated an uncanny ability to get the more out of hardware than I thought possible. I'm not sure if Naughty Dog could do a better job than what the team has done getting Breath of the Wild to run on the Wii U. My main point was that Naughty Dog appears to have those uncanny abilities with the PS4 hardware and they have a lot more to work with. When you're getting that level of optimization, scaling it back to much weaker hardware isn't feasible.