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sc94597 said:
What specifically about the PS4's GPU allows it to take advantage of the half data type? Hasn't this existed since 2002? I'd think the calculation gains would be realizable by all modern computing devices. I figured they used floats because floats are standard and likely the loss of accuracy at 16 bits would be unwanted (not sure why though, gaming isn't say -scientific computing.)

ofc pretty much all hardware can operate with half-floats, but the necessary components to do 2 at once is almost exclusively found in professional gpus

btw gaming engines are more and more like scientific computing, especially when using methods like ray/cone-tracing or physically based rendering