Lawlight said:
It ranged from 3.5 to 6 hours which is potentially double that of the Switch. It also wasn't actually very successful - until the massive price drop that is. |
Which still made it sell great?Dropping prices and adjusting to the market is a viable action, you know.Or are you gonna say that the Switch will be considered a failure if it dosent sell well in the first 6 months, even if it goes to sell 100+ million lifetime?
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







