By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Lawlight said:
Nautilus said:

I think what meant is that the 3DS had that "issue" and still was successful

It ranged from 3.5 to 6 hours which is potentially double that of the Switch. It also wasn't actually very successful - until the massive price drop that is.

Which still made it sell great?Dropping prices and adjusting to the market is a viable action, you know.Or are you gonna say that the Switch will be considered a failure if it dosent sell well in the first 6 months, even if it goes to sell 100+ million lifetime?



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1