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BraLoD said:
JRPGfan said:

Think of like this.

Some tasks (most of them) will require Full floating operations to do....  so the resources the take up, is full Floats.

Some tasks (if coded to take advantage of it) dont require a full floating op.... so if you code for it, its half as demanding on the PS4pro.

 

Basically if you code for it, the PS4pro will seem more powerfull than 4.2 teraflops.

So if the coding doesn't require full floats, only half, they pass to have double the amount of something (power, speed, I don't know what it could be) to work it, as they can make one float do two things on the same time? Something like that.

Well, gotta know what the real benefits it can have with this now.

The benfit is its more powerfull than 4.2 Teraflops suggests, if you code for it that way.

That means better looking/running games, if you as a programmer take the time to optimise for the PS4pro.


It comes down to how many resources it takes to do tasks, if your codeing smart, it uses less resources to do tasks, so in turn your game can do more than it otherwise would be able to.