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BraLoD said:
GribbleGrunger said:

From my understanding, which is limited (an understatement), half the floatpoints is less accurate and needs to be allocated to tasks that don't require such accuracy. Een after I've typed that I don't understand it ...

Neither did I, lol.
But I don't think it'll make it double capable as going from 4.2 to 8.4 makes it sound like.
It definitely have some drawback, and we have to know the extent of it on games to see if there are even any benefits or not, and if there is, if they are marginal or closer to what this doubling the flops makes it appear.

Right now, I don't even know if it's good news or not XD

Its limited how many tasks you can have running that way.

So it ll vary depending on the game, and how smart the guys that code are at takeing advantage of such a thing.