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As long as the price is good and the joints are robust, I don't see problems about them. I just see one possible problem: unless a classic controller is provided as standard equipment besides the two split controls, complex games that use the full set of controls available, or even just one control more than half of them, will have to choose between requiring an additional controller or set of split controls or giving up the possibility of local multiplayer using just one of the split controllers for each player. For most platformers and the simplest games of the other genres there shouldn't be any problem, but for complex ones and many ports from other consoles or from PC, that take for granted a larger number of controls available, the problem could exist.
About internal HW, most graphics engines are scalable, so no problems about GPU, while CPU power should be more than enough, so the only resource that won't admit shortages compared to competitors is system RAM.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW!