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Nuvendil said:
curl-6 said:

You can respect/admire something without necessarily liking it, I agree, (for instance I respect GTA 5's technological achievements even if I'd rather deep throat a cactus than play it) but the way I see it, even that that respect/admiration is based on what we subjectively think is worthy of respect/admiration.

To bring it back to Zelda, I actually have a hard time these days picking between Skyward Sword and Twilight Princess as my #2 pick behind Ocarina. SS has the better controls, combat, and non-dungeon areas, while TP has the better style, bosses, and partner.

Personally, I have Twilight Princess HD as my favorite Zelda.  It has writing almost as good as Skyward Sword, Midna is an amazing character, great art style, a good overworld, a good story, good world building.  Basically, does everything really good.  

Skyward Sword has excellent dungeons, unique controls, excellent art style, and the best writing BUT a weak overworld approach (I don't find it that bad though), a good bit of revisiting areas, etc.  Wind Waker has a vast world, improved combat, and some very entertaining characters, but too few dungeons and some monotonous end game stuff hold it back.  Basically, these two have some excellent points but some marked weaknesses that pull them down.

OoT is, imo, jack of all trades, master of none.  Good plot, flat charafters.  Good combat, not much variety to it.  Lots of dungeons with challenging puzzles, but not very interesting to traverse.  Art style gets things done but can feel generic.  Big world, not much in between big areas.  Basically, all pretty good, never feels great.  

Haven't finished Majora's Mask, but I feel it will fall in with WW, SS as a game with really strong areas and some marked weaknesses.

Ocarina wins for me as it best embodies what I feel Zelda should be;  an epic fantasy adventure with a good balance of light hearted charm and dark seriousness, basically the video game equivalent of Lord of the Rings.