Nuvendil said:
Well I'll drop the Wind Waker argument, but I will hold that a degree of objectivity - though not pure objectivity - is possible. I'm a pretty adament holder to that as a creator myself cause if there are no real quality standards of any kind...then what the crap am I striving towards? It's a mix, and taste, of course, is always subjective. But I think it's very wise to come to recognize that it's possible to not like something that is truly good and to like something that is truly not very good. I've never gotten a quarter of a way through a Souls game, but I would still give Bloodborne a very high rating, like a 9 or so. Meanwhile I have spent hundreds of hours with Mount&Blade but I would never in a million years rate it higher than like a 6 cause while it has a lot of original ideas and a good foundation that I have fun with, in terms of presentation, writing, etc...the game is a shit circus. And to give it much higher than a 6 would be a diservice to games like OoT, Wind Waker, Twilight Princess, Skyrim, etc etc etc that stand in the 8+ range. But anyways, this is not the place for a philosophical debate of interpretation, evaluation, critique, and all that. |
You can respect/admire something without necessarily liking it, I agree, (for instance I respect GTA 5's technological achievements even if I'd rather deep throat a cactus than play it) but the way I see it, even that that respect/admiration is based on what we subjectively think is worthy of respect/admiration.
To bring it back to Zelda, I actually have a hard time these days picking between Skyward Sword and Twilight Princess as my #2 pick behind Ocarina. SS has the better controls, combat, and non-dungeon areas, while TP has the better style, bosses, and partner.