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craighopkins said:
OdinHades said:

The image looks a good chunk better than on my Oculus and it also tops the Vive! Pixels are far less visible, also screen-door effect isn't as bad! I don't know which magic this is that lets it look better than my Oculus and Gear VR, both of which feature a significantly higher resolution. But I really liked it.
 

sony added RGB subpixels, which help smooth out the image.

also sonys headset can support 120Hz. The Rift and Vive use 90Hz displays.

Despite the greater number of subpixels and the display rate differences, the higher resolution of the Vive paired with room-scale made it a far more immersive experience for me than PSVR, based on trying out each.  Based on price I was seriously considering the PSVR, but have instead decided to invest in the HTC Vive given some of the PSVR's reported set-up and tracking issues.  Keep in mind too that how good an Oculus or Vive looks is in part affected by the grade of PC it's hooked up to, too.  I didn't notice significant screen door effect (SDE) with the Vive though, and perhaps I'd be more critical of it if I did.  I noticed slight SDE with both the Vive and the PSVR, and in both cases I quickly ignored it as I was immersed in the overall experience.

If I already had a PS4 I don't doubt I'd buy a PSVR.  The PSVR is an impressive unit for the price.  The problem is that you can't use it on its own.  The fact that I don't already have a PS4 makes it far less financially appealing vs. a Vive and upgrading my PC.  A PS4 isn't something I would otherwise want (for non-VR purposes) anyway, whereas upgrading my PC is something I would benefit from for non-VR uses.  They've talked about expanding it to the PC down the road, but the lack of info means I don't know what that means.  Will it be an open approach (like the Vive), or a walled-garden (like the Oculus)?  Too many variables to invest in it on that basis right now.  A shame because I'm hungry for some VR experiences here!  :)