craighopkins said:
sony added RGB subpixels, which help smooth out the image. also sonys headset can support 120Hz. The Rift and Vive use 90Hz displays. |
Despite the greater number of subpixels and the display rate differences, the higher resolution of the Vive paired with room-scale made it a far more immersive experience for me than PSVR, based on trying out each. Based on price I was seriously considering the PSVR, but have instead decided to invest in the HTC Vive given some of the PSVR's reported set-up and tracking issues. Keep in mind too that how good an Oculus or Vive looks is in part affected by the grade of PC it's hooked up to, too. I didn't notice significant screen door effect (SDE) with the Vive though, and perhaps I'd be more critical of it if I did. I noticed slight SDE with both the Vive and the PSVR, and in both cases I quickly ignored it as I was immersed in the overall experience.
If I already had a PS4 I don't doubt I'd buy a PSVR. The PSVR is an impressive unit for the price. The problem is that you can't use it on its own. The fact that I don't already have a PS4 makes it far less financially appealing vs. a Vive and upgrading my PC. A PS4 isn't something I would otherwise want (for non-VR purposes) anyway, whereas upgrading my PC is something I would benefit from for non-VR uses. They've talked about expanding it to the PC down the road, but the lack of info means I don't know what that means. Will it be an open approach (like the Vive), or a walled-garden (like the Oculus)? Too many variables to invest in it on that basis right now. A shame because I'm hungry for some VR experiences here! :)







