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So far so good that VR (namely PS VR) is off to a good start.  Of course it's still up in the air whether or not VR is a fad.  I wouldn't call it an evolution to gaming, but I would say that VR can be another viable option.   But I find it rather ironic when I read this from John Carmack:

"We are coasting on novelty, and the initial wonder of being something people have never seen before," said Carmack. "But we need to start judging ourselves. Not on a curve, but in an absolute sense. Can you do something in VR that has the same value, or more value, than what these other [non-VR] things have done?"

http://www.vgchartz.com/article/266170/john-carmack-vr-devs-are-coasting-on-novelty/

I find it ironic because Carmack is the creator of DOOM, and I've always felt that the best way to push VR is through the first person genre such as shooters which Carmack was arguably the father of.  And this is coming from a non-fps fan.  You'd think as popular as fps have been in the past, having a steady stream of fps VR titles would keep VR as one of the primary options for gaming.  And Carmack is a smart man, but if we can sit in front of our televisions and enjoy a game, what's to stop VR from making it a more immersive expereicne?

So is this the right time for VR to be marketed towards the masses, and how do we sustain a steady enough momentum so it's supported my substance and not just hype?