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Pemalite said:
 



walsufnir said:
From a pure gaming point of view, the decision of making Halo 5 60fps was definitely right but it got a lot of criticism because of the way it looks and I would've liked a split between sp and mp framerates like with Gears now.

Microsoft should have included decent hardware to begin with.

And although Halo 5 is 60fps, it's probably wise to acknowledge that the entire game doesn't run at 60fps.
Many texture animations are like 10-15fps. And even Spartans which are 2D sprites in the distance are something like 10fps and it's stupidly jarring.

There was far to many compromises in Halo 5 for it to hit 60fps... And the image quality was impacted severely because it.
The game was also rushed, hence the minimal content for the game which has been rolled out in various patches over time... (Sadly most people moved on before those patches dropped.)

Even on more powerful hardware like PS4, 60fps would have caused compromises. To me it was the wrong decision and you are right by mentioning some of the short-commings of MS' bestest IP they have.

1080p60 is heavy even for PS4, that's why we barely see this in Sony 1st party games, if at all. They know it's a too massive hit on the hardware and decided to go for bells and whistles where they were always strong with.