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KBG29 said:
vivster said:

There are plenty of good mobile games, it's all about good developers here. I'm sure the talented handheld developers of Nintendo and Sony can work out some fun games.

If you desparately want real buttons and analog sticks there is not alternative to either a second device or a peripheral that you can plug into existing phones. The latter one is preferred of course because it means you don't have to buy a second device and are not bound to a phone for a whole generation cycle. The latter one is of course the most consumer friendly path but neither Sony nor Nintendo are known for their friendliness but for their love for closed systems.

I wouldn't mind carrying around a peripheral that I can easily plug into any phone as long as I can use my own device.

There are some iOS and Android games that have their moments, but every time I play one, I just can't stop thinking about how much better the game would have been if it was not so restricted. 

At this point I am looking for any way to get a legitimate handheld experience from a phone, but I don't want to be carrying around anything bigger than the OG Vita. I would love to see Nintendo partener with Apple and make an iPhone 7 Nintendo Edition. A phone built with every perk of iPhone 7, but with the form factor to deliver the quality experiences we know from Nintendo, would be an amazing device, if it was supported by Ninitendo and 3rd parties at the level we see with a dedication handheld or console.

I just don't know about a peripheral. One it is hard to plug one in and not have a monstrosity. Two, it is very hard to get universal support if the whole control scheme is not built into every device in the eycosystem. There is a chance I could get on board with this, if something was announced at E3 with massive industry backing, but it would take a lot to convience me to buy into it.


You have also yet to demonstrate that this device will sell. Just because 200 million people bought an NDS or a PSP doesn't mean they'll buy whatever phone you're hawking. That was a decade ago. Based on your same logic, 100 million people would be happy to buy a SD console with a remote for a controller today because 100 million people bought a Wii. Markets change. You have not demonstrated that 200 million people want a gaming phone today.


Also, you keep harping on the price it takes to make an iPhone (which is just a third party estimate, you're not getting these numbers from Apple), but fail to take into account it only costs that little to make because of the vast volume that Apple sells. They're buying from companies at razor thin margins because of the volume they buy. A new player would not be able to get such low margins until they buy at the volume Apple buys at. Then again, you're just looking at the cost of the hardware itself, and ignoring the cost to manufacture, package and ship the phone, as well as the research and development cost to actually develop the phone itself. This can significantly increase the true cost per unit of a phone. Care to take a gander on how much additional R+D it would cost to develop your gaming phone? How about how much more expensive it would be to manufacture the phone? How about the additional cost in educating the public on your new gaming phone? These are all things you need to know if you're going to nail down how much a device like this should actually costs, because for all anyone knows a gaming iPhone 7 might cost twice as much per unit than a regular iPhone 7.

Right now you're assuming it doesn't because.... well it's inconvenient for you, and you can't possibly know that.

Want a know a much better idea that's not only plausible, it might actually work? A Nintendo branded phone case with built in controller. Think a 3DS clam shell you slide your iPhone into. Nintendo published iPhone games all support the Nintendo case. Much more plausible. Far less risk. Far less expensive. There is no need for Sony or Nintendo or anyone to make a new phone to tap into the mobile market.