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Mbolibombo said:
globalisateur said:

It doesn't work like that. Some job just can't be easily 'cloned' to another guy. For instance there is one creative director with his/her vision. If the game has to be released at a precise date, they just can't hire a second creative director.

And the crunch allows flexibility to the company so they don't have to fire the recently appointed second creative director when the game is done.

 

That is the problem right there. You cant put a date like that if your staff have to work for 70 hours a week. Simple as that. Staffs health will decline, I bet there is a reason as to why Chris Metzen is retiring as early as he is, he's mentaly done with working as much as he has with this despite his love for it.

Problem starts from the top. If staff has to work 70 hours a week.. yup there's the problem and there is no way around it. 

Some games have hard deadlines, and there's absolutely no way to change it. Think about games based on movies, or games based off of toy lines, or sports games. If those games don't come out by certain deadlines, there are enormous penalties from publishers, because the window to generate sales of those games is very limited.

Think about a game based on the FIFA World Cup. Imagine that game coming out two weeks before the work cup, vs. six months after the final has been played. Which release date would lead to higher sales?