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Actually, the comments to the Kotaku article were more split anti/pro than I thought they might be.

The two that didn't completely get knocked apart were whether Wii Play deserves to be counted as a game versus just as an attachment to an accessory.  And whether 'impactful' was an english word or just a marketing one.

We know that in the next installment (former (?) half of 2008), there will be the arguement of having Wii Fit as a game or just another accessory.  I'm waiting for some hardcore to argue that Brain Training should be considered not as a game, but as an attachment to an accessory that isn't, but should be, sold along with the game.   Think about it.



Torturing the numbers.  Hear them scream.