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Soundwave said:

Nintendo "needs" to do things is becoming like Blackberry "needs" to do things to combat iOS and Android.

At a certain point you've missed the damn bus, for Nintendo when it comes to the audience that plays the big third party multiplat IP, they missed that bus a while ago.

That's just the truth I think. Some people want to believe it's 2001 forever and things always reset and Nintendo has unlimited chances ... no ... they have damaged their brand standing to the point with that audience where only a monumental series of screw ups by Sony and MS from here on would give them even a *chance* (not a guarantee) of attracting that type of audience.

To be honest, Nintendo has never really been great at getting the "I like violent action games and sports games" crowd (which is basically what the "third party market" is that people fawn over). Even during the SNES/Genesis days, Sega made way too much inroads, way too easily, and that was a company that had a tiny fraction of the resources that Nintendo had. Then obviously Sony/MS basically took that entire market away from Nintendo, which isn't stunning seeing as how they have infinitely greater resources than Sega ever did.

Oh snap! You're going to hurt some feelings with that comment. I mostly agree. In the 16 bit era, Nintendo was able to curtail the exodus of the "I like violent action games and sports games" crowd by being forced to release an uncensored MK2. Oh snap! What's messed up to me is that they have, to a large degree, seemingly thrown in the towel on getting that, and other audiences back, long ago. I really don't think it was ever a matter of resources so much as it was a combination of blunders and hubris. Of course, they have made some decisions that have paid off, but the erosion in certan areas may be too much to ever repair.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."