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burninmylight said:
potato_hamster said:

They all work their damn asses off. How about you go ask the guys at team meat how many hours they put into Super Meat Boy, or Phil Fish on Fez, or Jonathan Blow on Braid?

I bet you it's more than 80 hours a week, especially in the last 1/4 of their development process.

Just because you're on a smaller team or a smaller project doesn't mean you're not putting in disgusting amounts of time and effort. The only consolation being in those cases, those guys CHOSE to put in those hours, whereas working for any major publisher, they expect you to. In fact, in my experience, I put in more hours developing smaller, lower budget games than I did multi-million selling AAA games.

Again, that's just my experience though. In general, you're right, smaller projects tend to be less demanding.

You know what we're wondering, but I understand if you can't divulge that information.

I've been doxxed before, so if the question is "what games have you worked on", I'm afraid I can't say.