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potato_hamster said:
GoOnKid said:

So, is there any way out? Can anything be done? Who's to blame and what would be the solution? (I know it's not that easy and that multiple factors weigh in differently and after all it comes down to each specific game that is regarded, but I ask you anyway. You as an insider. What could put the pressure off?)

Honestly, probably a game developer's union of some sort. The film industry would be just as bad if it wasn't for unions protecting their workers from profit driven corportations. Otherwise, there's nothing you can do. There's hundreds of people who have never made a game in their life, who haven't gone through the grind of making a video game from start to finish that are willing to do your job, with the same hours, and same pay. It's hard to have a bargaining chip when employers know that.

... but if developers pulling the shit they do led to strikes, or walkouts, or triggered automatic financial compensations to those who are forced into the meat grinder, it would change.

Thanks for the insight. It's a tough subject. On one hand we see beautiful and brilliant games, but we rarely get a look behind the curtains. This is a breath of fresh air. On the other hand we hear publishers cry about rising costs and the need to maintain high sales, which led to this situation. I hope things relax a bit in the future, but that's probably just wishful thinking.