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GoOnKid said:
potato_hamster said:

You're kidding yourself if you don't Nintendo has hundreds of employees working 60-80 hour work weeks for months on end the same as every other development studio. Nintendo is no better or worse in this regard.

I meant the second part of the comment. About releasing smaller games as well, not just AAA. I'm pretty sure the Zelda team, for example, works their damn asses off.

They all work their damn asses off. How about you go ask the guys at team meat how many hours they put into Super Meat Boy, or Phil Fish on Fez, or Jonathan Blow on Braid?

I bet you it's more than 80 hours a week, especially in the last 1/4 of their development process.

Just because you're on a smaller team or a smaller project doesn't mean you're not putting in disgusting amounts of time and effort. The only consolation being in those cases, those guys CHOSE to put in those hours, whereas working for any major publisher, they expect you to. In fact, in my experience, I put in more hours developing smaller, lower budget games than I did multi-million selling AAA games.

Again, that's just my experience though. In general, you're right, smaller projects tend to be less demanding.