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AZWification said:
Stefan.De.Machtige said:

I would say these are the big ones:

- Difference between mobile and SCD version -> Too Big > wasting resources on games / design -> Too Small > might become a pointless difference (like gamepad really became)

- Full cost ratio -> is selling  +/- 10 m SCD's worth the hassle of two required, and mandatory games versions at all?

- will Japanese 3rd parties follow?  -> If no, Nintendo might lose the likely big support coming from the handheld side and it's not like it has any to spare.

I can imagine that Nintendo thought of even more potential problems.

I think games like KHIII would benefit from a NX version, so I think at least SE would be willing to follow. I also don't know if Nintendo themsleves will use the SCD too much.

The handheld support from Japanese developers could make or break the NX. It will be hard to have them follow on the SCD strategy if Nintendo will barely use that SCD option. Nintendo likes low development costs afterall.



In the wilderness we go alone with our new knowledge and strength.