@soriku, yes Disney is all about kids, that is why they so targeted kids in the creation of movies like Pirates, Narnia, and National Treasure. Also, the Wii family thing, yeah, they market that, like no one ever played the earlier Nintendo systems with their family, or Sega, or Playstation, or xbox, or even pong on the atari. Everyone only played games by themselves before the Wii came out. And you are comparing Zelda, to Kingdom Hearts. That is funny.
@happysquirrel, I would be really interested in seeing how you think it would work on the Wii instead of just saying my perfectly logical criticism of how things would work on the Wii is weak. You would want to learn a bunch of symbols to cast magic, and what button would you use to do this? And then what button to attack, what to jump. The way I see it is that the d pad is pretty much off limits, since you cannot quickly get to it, press a button, and quickly get back to a/b to continue attacking. Same with the +/- and 1/2 buttons, unless you want to not use the nun chuck.
I look at it like this:
a-> jump
b-> attack
y-> special attack
z-> block
?-> quick magic menu
?-> quick magic a
?-> quick magic b
?-> quick magic c
?-> quick potion
?-> lock on
?-> camera
d pad-> menu control
?-> anything else that I may be forgetting.
I already found out that you cannot count on the nun chuck detecting the right movement for moves when I played TP, it didn't know whether I wanted to do a shield smash or a spin attack. Don't know if the remote has the same problems, guess if I decide to rent Starwars for the Wii I will find out if it has the same problems since Starwars has side to side and up and down and forward motion integration in there.










