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Pre-renders can be made using largely similar engine/assets, but avoiding limitations of hardware...
If in-game play doesn't really zoom into faces ever, then if the cut-scene uses higher detail facial assets,
and possibly higher quality surface material / reflections for that, then there isn't a jarring contrast per se,
simply because there is no 1:1 comparison to highlight a difference vs. in-game engine/ game-play.
Similarly, pre-render can avoid pitfalls like FPS drops, or full resolution for complex scenes with transparency etc
(even when during normal "action", there would be FPS drops or dynamic resolution scaling to compensate)
So I guess I would say I appreciate "subtle pre-render videos" which improve graphics but not so much it forces you to notice.