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cwbys21 said:

 sorry I couldn't leave this last part alone.  kindom hearts sells a lot better in US than Japan and pretty good in Europe.  so why does the final mixes only show up in Japan?  because SE is just funny that way?  and disney isn't mostly for kids, they want the adults that get dragged to the movie theatres so their kids can watch the movie to enjoy themselves also. 

yes the wii will be a jump in terms of graphics, the wii (aka two gamecubes ductaped together is the equivilant of what? 9 ps2s ductaped together?) but controls and gameplay will be crap.  how will you be able to jump, attack, bring up the quick magic menu, use a spell from the quick magic menu, use the enemy specific attack, and use the extra attack button (the square button that they used in kh2 to throw enemies in the air etc), lock on to targets, rotate targets, rotate the camera etc.  That is why this argument just won't die. 

The only way to do all this that I can think of involves waving both hands in every direction to trigger all the motion stuff in the controller and nunchuck and that would be a very unfun game.  The only other option would be to force people to pick up the classic controller and that certainly wouldn't go over well with Nintendo for a BIG developer like SE to say that your controller sucks and we are going to force people use this one instead, and the only reason we are putting this game on your system is because Disney forced us.  (lets ignore the fact the the classic controller is smaller than a dual shock and probably wouldn't be comfortable to play with in a button masher)


Of all arguments against Kingdom Hearts not being released for the Wii, I think your argument is the weakest ...

One of the main things that the Wiimote and Nunchuck have going for them over a conventional controller is that the (virtually) limitlessness of motion controlls allows developers to produce many more highly intuitive actions that a player can perform in a rapid succession than could ever be produced on a conventional controller.

On top of motion controlls, by pointing the Wiimote at the screen, holding down a button, and drawing a simple rune a player can cast a (virtually) unlimited number of spells, and if the composition of the rune is meaninful it will be a highly intuitive experience.