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Turkish said:
JRPGfan said:

Yeah I remember hearing 300,000 occulus rift and about 150,000 Vive, numbers that have been passed around.

It ll be quite a while until either OR or Vive break 1m units sold.

I dont expect OR or Vive to ever break 1M. According to this report vr adoption on Steam reached a standstill http://uploadvr.com/report-vr-adoption-steam-reached-standstill/

Mummelmann said:
Lol, that's ridiculous, VR is years away from mainstream success with the prices we're seeing now. If all those VR devices combined move more than 2.6 million by year's end, it should be considered a success.

VR in its current iteration is going to die out before the 2020s roll.

VR might come back in 10 or 20 years when the technology is cheap and advanced enough, when features like wireless, featherlight headset, 4k screen, no SDE, no nausea are standard.

I think AR is gonna be the next big thing. Google Glass with the stupid camera integrated into the frame.

AR is a much more likely contender, but to me it's more of a gimmick for now, but it has potential for sure.

Vive is just insanely expensive, and the implementation of VR in gaming is simply too weak to have any kind of impact yet. I see the weirdest examples of VR ready games all the time. Then there's the added bonus of the relatively big performance demands for proper VR, as the icing on the cake, as very few actually have hardware capable of rendering proper VR images.

Yeah, too soon, way too soon.