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maxleresistant said:
you know that most in-engine cutscenes are PRE RENDERED.

there is 3 types of cutscenes
- the one rendered by the console, they use the engine and the power of the system
-The in-engine, pre rendered ones, they use the same engine and assets, they look like the game, but better, and can't be rendered on the system
-The other ones, CGIs, live action (of course) , animation (of course bis) etc, made from the ground up with other means.

When I mean in-engine, I mean something like what the Metal Gear series has always done. Not like the CGIs that plague Square Enix's games.