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SvennoJ said:
Machiavellian said:

I believe 6tf will be what you need for a really good immersion VR experience with assets that do not look like they were made on the 360.  I believe Sony 4.2 will be middle of the road and will be good enough but the Scorpio will have the edge no matter what you use the system for 

Do you have any reason to believe that, or is it just a gut feeling?

If Drive Club can run at 60 fps with a few less cars and toned down weather in VR at 1.84tf, why would more than double that not be enough for native 90fps with all effects.

Scorpio will need more power since, although Occulus Rift and Vive have fewer subpixels, (pentile displays) they do have higher greyscale resolution, 1.25 times. Plus those two run at 90hz. Reprojecting 45fps is a bit on the low side, no choice but to always render at 90fps native while psvr has the choice between 60 reprojected to 120, 90 and 120 native.

Simplified math makes a 90fps OR game 1.25 pixels x 1.5 frames more work to render than a 60fps psvr game. or 7.9tf vs 4.2tf
It's not a straight equation in reality ofcourse yet it seems the pro actually has more room for better assets due to how psvr is engineered to work.

More on the Gut feeling but we will see.  I would love to try Drive Club in VR to see the difference between the regular game and how smooth it is.  From some videos I have seen it runs and looks good so you may be correct in your analysis.