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thismeintiel said:
Since they employed this method on their biggest exclusives, I'm going to say yes, many of the Scorpio games will probably use this method. Personally, I prefer Sony's checkerboard method as it will be a constant res, so there will be much less chance of loss of image quality.

Why can't MS use the same method?  If they use 50% checkerboard, they have just that much more power left for FX/FPS.
Or instead of 50% checkerboard, they can use 70-90% checkerboard of full-render pixels.
 (with remaining "blank" pixels algorhythmically resolved from neighbors and temporal AA)
And rather than dynamic resolution (upscaling) they can dynamically vary the population of checkerboard (e.g. 70-100%).
Which won't have conventional upscaling artifacts, and will simply be closer to full 4K than PS4Pro's 50% checkerboard.
I'm just not seeing how Scorpio having more power available is anything but an advantage here.
They could even concentrate "full render" pixels in areas of interest, e.g. center of screen for certain game types.