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RolStoppable said:

There's nothing challenging about a visual novel, unless the developers implement outright illogical or stretched logic portions. And that isn't a good kind of challenge because it's first and foremost guesswork. Finding such solutions is just as frustrating as stumbling to find said solutions. I don't get satisfaction from winning by luck or circumstance.

I'm not sure I agree with that notion, either. There's visual novels that put a certain degree of challenge for the player to overcome, and not illogical sections that are merely trial n' error. Hotel Dusk comes to mind, for example.