| RolStoppable said: There's nothing challenging about a visual novel, unless the developers implement outright illogical or stretched logic portions. And that isn't a good kind of challenge because it's first and foremost guesswork. Finding such solutions is just as frustrating as stumbling to find said solutions. I don't get satisfaction from winning by luck or circumstance. |
I'm not sure I agree with that notion, either. There's visual novels that put a certain degree of challenge for the player to overcome, and not illogical sections that are merely trial n' error. Hotel Dusk comes to mind, for example.







