| Pemalite said:
The CPU shouldn't be holding anything back though in a console, it's a fixed quanitity, it's not like the game will demand twice the CPU resources that are not available, which limits framerates. |
But it can, it does and it probably will continue to. Yes there are fixed tasks that a CPU does in a game engine. Let'ssay the mist important part of that to rez are draw calls. Physics and so tasks can actually run at a lower frame count than its draw calls to the GPU.
But if say the cpu uses 20% of its power to manage draw calls at 30fps, it would need to double that to manage draw calls at 60fps. there is just no way around that. it's calling up a scene twice as fast.
Now I don't know exactly how much of the CPU in a console handles draw calls, but I do know that as far as frame rates go, it's one of the biggest limiters cause physics and AI can be calculated at a different fps as long as it's fixed. draw calls and animation, sound....etc will have to go in sync with whatever framerate the gpu is set to hit tho.







