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binary solo said:
vivster said:
So we have the same shitty framerates, the same shitty low quality textures but hey, a slightly sharper image. I guess that's exactly what people wanted.

Hopefully 3rd parties will go for 1080p 60 rather than 4K.

In the Xbox side, since DF mentioned it, I wonder what 12GB RAM in the Scorpio vs 8GB in the current Xb one will do in terms of games designed for Scorpio. Is it going to be tricky squeezing a game through a 33% smaller pipe? Keeping the PS4P RAM at 8GB does limit PS4P, but it seems like it might help to ensure games run well on all PS4 skus.

I disagree. I would rather push for the higher resolutions when possible.
Remember even if you only have a 720P TV, you will still see an advantage with 4k resolutions... And when you do get a 4k panel, you can play your old games better than ever.

As for your memory question, you need to keep in mind that the Xbox One, Xbox One S, Playstation 4, Playstation 4 Mini, Playstation 4 Pro do not have 8Gb of Ram used for games. It's more like 4.5-5Gb of Ram, which is a pretty tiny amount.

On the Xbox One Scorpio, if it has the extra memory (I have my doubts, in my opinion it will be 8 or 16Gb) will likely mostly be used for superior texturing which is a memory hog, which is easy to downscale, but with almost twice the memory available for games compared to the other consoles (If it has 12Gb) things are going to be far more detailed.
The PC has been doing this for years, game engines are well tuned to it too.

Mr.GameCrazy said:

Yeah. Increasing the clock of the CPU doesn't really improve performance that much. The GPU will improve performance a lot more, but the amount of improvement depends on the games themselves.

Not true. Increasing the clock of the CPU can make a stupidly massive difference, depending on how much you clock it by. - If it's only a few hundred Megahertz, then of course the difference will be marginal.

For example, my Core i7 3930K 6 cores/12 thread CPU at stock is 3.2ghz, the i7 6950X is 10 Cores/20 threads at 3ghz.

Once I overclock my 3930K to 5ghz however, I am able to beat Intel's 10 Core/20 thread @ 3ghz in almost every scenario, otherwise the 6950X is faster by a good 40-50%.

I think the issue people have with CPU's is that, it doesn't directly translate to better visuals on screen directly, so they attribute that to only offering marginal improvements.

Normchacho said:

I don't think the CPU boost is large enough to consistently hit 60 fps in most 30 fps games.

The CPU shouldn't be holding anything back though in a console, it's a fixed quanitity, it's not like the game will demand twice the CPU resources that are not available, which limits framerates.



--::{PC Gaming Master Race}::--